PROGRESS FRIDAY - EXCLUSIVE MONDAY EDITION!
Behold the controls screen! Now you can change the control scheme of “Behind…”! Pictured here is the default config, but you can change it without problems…
…well, maybe it needs a bit more of work.
The ratings from Ludum Dare! Could be worse. I’m surprised with the votes for “Audio”, since the game has just one sound effect.
So, I’ve decided that every Friday I’ll be showing gifs of my latest additions to “Behind the… hey look, shiny things - Extended”, so I can’t show I’m not lazy!
Just remember that all the graphics are placeholder.
And, this week we have…
Dark, mysterious creatures who roam the shadows, waiting for you…
And nope, they aren’t just floating eyes. But y’know, black background, black body…
This exact type of enemy turns off your light if it touches you, leaving you in total darkness for several seconds. I have more types planned, what leads us to the second novelty…
Weird things that you can throw!
In the final version they will be stones or something like that, but now, they’re just… white cubes. White deadly cubes. Because every explorer needs some way of self-defense, and because I like that little arc they do when you launch them.
And that’s all this week, because stupid real life keeps interfering with my productivity. Stay tuned!
(If you haven’t played yet, you can play by clicking here!)
What went well:
- The theme. Was among my favorites during voting, and was really easy to find an idea that seemed good.
- The idea was born at 6 am on a day when I couldn’t sleep because of an annoying toothache. It doesn’t seem a good start, but that morning, ignoring the lack of sleep, I had a prototype ready.
Were left behind several things I wanted to add but could not because of time, but I still think I got to create something fun.
- Flixel. This engine is wonderful. It allows you to do everything. (My original idea was to use HaxeFlixel, but it was impossible. See section “What went wrong” for details.)
What went wrong:
-The engine. My original idea was to use HaxeFlixel. This was fine for the first two hours, until I discovered how stupidly complex it is to read objects in a TMX in Haxeflixel. What in Flixel is five lines of code, here became a hell in which I spend several hours, and it forced me to change to Flixel in the middle of the competition.
-Twitch. It no longer automatically saves your streamings unless you manually change an option that is relatively hidden, which led me to lose several hours of video when I was doing my streaming.
- The art. Again.
I think the idea has a lot of potential if I polish it and add more items to make the game something worthy. Therefore, I have begun work on a second version (Behind the … Extended Edition!), with the aim putting it in FlashGameLicense to auction as soon as it is finished.
You will have news about it …
You can now play and rate “Beneath the… hey, look, shiny things!”, my game for Ludum Dare 29.
Follow the instructions in screen and try to grab all the jewels (blue squares) as quickly as possible!
Also, ¿can you find Marty, the skull?
You can play clicking here or in our games list.
Believe it or not, we are still alive and working on things.
And, our (me, in this case) last thing is this gorgeous game.
Feel free to test it!
Totally programmer art.
It’s for a project (still in alpha) halfway between a platform game and a survival horror.
(Also, we are in http://www.onegameamonth.com/ !)
Little activity on the blog, a lot of work out of it.
With “Dimension of Cubes” temporarily suspended now we are focusing on a new project that may be promising. We get in full in the realm of strategy games, especially since we are developing something with high influences from games like “Dungeon Keeper” and especially "Theme Hospital”. Nostalgic play sessions in search of inspiration are interspersed with hours of work.
We still can not give dates, there is much work ahead, but we work at a high pace to have something soon. And discoveries like this consolle for Game Maker significantly increase our creativity. And our bugs, I must say, but that’s the fun part.
We have some ideas for other projects (I found a 2D physics engine for Game Maker who is screaming “use me”), but all in good time …
It’s too appealing. It’s beyond my strength.