Synchrex Dev Blog ENG

Indie game developer blog

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The Ludum Dare October Challenge ended a few days ago, and sadly “Dimension of Cubes” notwas purchased in time to be among the winners.But we have had at least one purchase!From here our thanks to who has bothered to buy the game. We are already working on animproved version, which will probably be ready for the beginning of the year, besideshaving in mind a couple of interesting ideas…still cannot say much.We apologize for the low rate of updates. Too much work, little free time, boringdays of rain, too much Left 4 Dead 2 to play, these things…
Yaru

The Ludum Dare October Challenge ended a few days ago, and sadly “Dimension of Cubes” not
was purchased in time to be among the winners.

But we have had at least one purchase!

From here our thanks to who has bothered to buy the game. We are already working on an
improved version, which will probably be ready for the beginning of the year, besides
having in mind a couple of interesting ideas…still cannot say much.

We apologize for the low rate of updates. Too much work, little free time, boring
days of rain, too much Left 4 Dead 2 to play, these things…

Yaru

A secondary project in a very early stage of development.

A secondary project in a very early stage of development.

The life of the programmer

The life of the programmer

Concept Art of the character for the Game Maker project.I know it has some mistakes, but I had not fixed them because I’m very lazy <: 3, but you get the idea, and that’s what matters.
Maenen

Concept Art of the character for the Game Maker project.
I know it has some mistakes, but I had not fixed them because I’m very lazy <: 3, but you get the idea, and that’s what matters.

Maenen

An early project design documents of Game Maker, preparing a maze level.Indeed, this is why I do not draw in games.
Yaru

An early project design documents of Game Maker, preparing a maze level.

Indeed, this is why I do not draw in games.

Yaru